Narahara, T. 2013. (in press).” The Computer as a Tool for Creative Adaptation: Biologically Inspired Simulation for Architecture and Urban Design” in Computation for Humanity—Information Technology to Advance Society (1st edition), Justyna Zander and Pieter Mosterman (Ed.), Boca Raton, Florida: CRC Press, Taylor & Francis Group, LLC.
Narahara, T. 2013. (in press). “Adaptive Growth using Robotic Fabrication,” Proceedings of The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA) 2013, National University of Singapore, Singapore, May 15–18.
Narahara, T. 2012. “Self-organizing Strategy: An Adaptable Growth Model for Architecture,” ACSA 100th Annual Meeting (The Association of Collegiate Schools of Architecture): “Digital Aptitudes”, Boston, MA, (Host School: Massachusetts Institute of Technology), March 1-4, 2012. pp. 76 – 84.
Narahara, T. 2010. “Crowd Simulation and Interactive Device” in Programming for civil engineers for VR and structural analysis (1st edition), edited by Natsuka Ota. Tokyo: Nikkei Business Publications, Inc., 2010. Pages 222 – 233.
Narahara, T. 2007 “Enactment Software: Spatial Designs Using Agent-based Models,” AGENT 2007: Conference on Complex Interaction and Social Emergence. Sponsored by Argonne National Laboratory and Northwestern University, Northwestern University, Norris Center, Evanston, November 15-17. Proceedings
Narahara, T. 2007. “The Space Re-Actor: Walking a Synthetic Man through Architectural Space,” The 25th Education and Research in Computer Aided Architectural Design in Europe (eCAADe) Conference, Frankfurt, Germany, September 26-29. Proceedings. pp.195 – 202.